ASHEN BIRCHINDEPENDENT GAMES

SMALL STUDIO. HUMAN STORIES.

The past is never
quite past.

We make narrative games about memory, difficult choices, and the lives behind history.

Discover our first story
Ashen Birch: two birch trunks inside a broken circle

Every life leaves a trace.

Pencil artwork of a Soviet apartment building at night, an ominous car outside, and remembered faces in the sky01 / THE WARRANT

OUR FIRST GAME

Shadows of ’37The Warrant

A photograph. Three friends.
A past that refuses to stay buried.

Pennsylvania, 1984. A grandson asks for a story. An old photograph takes him back to an industrial town in the Soviet Union, where friendship, fear, and a few lines on a page can change a life.

Step into a historical narrative thriller told through intimate conversations, surviving documents, and choices with lasting consequences.

In developmentWindows · English & Russian

Preparing for Steam. Release date to be announced.

A look inside
I

Lives, not abstractions

An intimate story of ordinary people caught in extraordinary pressure.

II

Choices that remain

Different paths through the story lead to three distinct fates.

III

A world in graphite

Illustrated scenes, atmospheric music, and the small sounds of daily life.

FROM THE WORLD OF THE WARRANT

What the papers leave out.

Selected artwork from the game in development.
Choose an image to take a closer look.

ABOUT ASHEN BIRCH

Small stories.
Long shadows.

Ashen Birch is an independent narrative game studio led by author Lee Fogler. We are interested in the distance between what happened, what was written down, and what people choose to remember.

Our first game, Shadows of ’37: The Warrant, brings that question into the lives of three friends. It is a work of historical fiction, told with care for the people at its center.

Lee Fogler

AUTHOR · ASHEN BIRCH